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Tournament Format
and Rules

Rules

  • Tournament will be conducted using the rules introduced in 2022 (details below):

  1. For minor fouls outside of 6-metres, players may shoot without hesitation/faking. If no shot is taken, the player must release the ball from hand, then play becomes live, which includes shooting/dribbling toward the net to shoot.

  2. Players taking a 2-metre throw may shoot or dribble then shoot.

  3. On-the-fly substitutions must occur behind the goal line on the team’s side, or on the team’s half of the bench sideline – players who are substituting in must be ‘tagged in’ by the player who is substituting out before they enter the play area.

  4.  Goalies are permitted to cross half.

  5.  After a shot, if the attacking team maintains possession, the shot clock will reset to 30-seconds.

  6. The new 2-metre area will be in effect- offensive players may enter the 2-metre line as long as they are outside the cones set up behind the goal.

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Duration of games

  • Eight (8) minute run time quarters. 

  • The final one (1) minute of the 4th quarter will be played in “stop time”. 

  • 2-minute break between every quarter.


Time-outs

  •  One (1) 60-second timeout per team during all matches.

 

Ties

  • During the round-robin stage, games that are tied at the end of regulation will remain tied, with no shootout or overtime played. 

  • Rankings will be made by counting:

    • 3 points per win

    • 1 point per tie

    • 0 points per loss

    • 0 points per forfeit

  • In playoff games, any match that ends in a tie after regulation time will be decided by a shootout, with each team selecting three players to take alternating 5-meter shots.

 

Tie-breaker rule (for placement in each group)

  • For the determination of placement at the conclusion of the round-robin: if teams have the same win-loss record, the placement will be determined by:

  1. Goal differential of up to 10 goals (team will higher goals for vs goals against will be place above).

  2. If #1 is equal, the team that won the game between the two tied teams will be placed ahead.

  3. If #1 and #2 do not break the tie, placement will be selected randomly.


Team check-in

  • Each coach (or designated player rep) must check in with the Tournament Director prior to their first game.


Arrival on deck

  • Each team should aim to arrive on deck ~15-20 minutes prior to each game.


Arrival at facility

  • Each player and coach MUST enter through the facility main doors.

  • Players/coaches need to show the FACILITY ENTRY PASS (image is below) to the front desk staff upon each entry to the facility.

  • Players/coaches need to enter onto the pool deck via the changerooms.

  • Players/coaches must exit the facility via the changerooms and the main doors.

  • To reach the mezzanine area: all players/coaches and spectators need to enter the mezzanine area via the main lobby.

  • Spectators are not permitted on the pool deck.


Facility rules

  • No food is permitted on deck.

  • Absolutely no glass bottles are permitted on deck.

  • Players and coaches are not permitted in the recreational areas of the facility including hot tub, play pool, sauna, or steam room.

  • Players and coaches may remain on deck between games in the competition pool area.

  • Dryland warmups are not permitted on the pool deck. There is a turf area just outside of the facility that can be used.

©2026 by Whiskeyjacks Water Polo Club.

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